
But what we’re interested to find out today is, does this 1999 PC game still hold any ground, sixteen years later? A lot of newer gamers will have no doubt played it’s slightly more famous younger brothers, Bioshock and Bioshock Infinite. SS2’s graphics are a little undercooked for nowadays standards, to say the least. The few cinematics are a little on the goofy side, and in-game textures are a tad bland. gif explosions will accompany the wiry enemies as they briskly wiggle down hallways, offending the eyes of millennials everywhere. However, this doesn’t blow the charm of the game out of the water, and if anything it only adds to the horror this game sets out to instill. Modern textures can also be downloaded to make this game a bit more bearable, if the visuals really mean so much to you. It is important to recognize, however, that this game belongs to a different era. If you’re the sort of person that can unwind your mind from our world, and just relax into anything, you will quickly respect every aspect of the visuals ( oooh, look! the panels break when I bash them!). The soundtrack to this game is, separately, reasonably good. Which is why it is completely unfitting to this seriously chilling space survival story. What they should have rigged up to the game is clear: staccato on violins and cellos, great pounding drums, perhaps the odd metal segment.

Unfortunately, the disco soundtrack suitable to an upbeat, respectable strip-club is what we instead have to deal with.

The sooner the music is turned off, the better- everything suddenly feels incredibly dorky with the OOMPH OOMPH OOMPH soundtrack. Sound effects are nothing special, magic makes magical noises and guns go bang. If you’re an audiophile, you’re definitely not going to find this game very pleasant on the ears.

Truly, SS2’s main boon is it’s pleasant story.
