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2.6.1 patch notes diablo 3
2.6.1 patch notes diablo 3












Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.Ĭrusader Skills Blessed Hammer: Limitless (Has been redesigned):.Bloodshed (Has been redesigned): Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.There is plenty more to read at the official site. Note: Reflecting damage back to attackers caused performance issues when encountering high density.Shield Pylons no longer reflects damage back to attackers.The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased.The large Temple of the Firstborn tileset can no longer be selected for Greater Rifts.Reduced the fog effect in the Shrouded Moors tilesets in Rifts.Increased the amount of experience and Rift progress granted by Smoldering Constructs.Increased the amount of experience and Rift progress granted by Blazing Guardians.

2.6.1 patch notes diablo 3

  • Increased the amount of experience and Rift progress granted by the Hematic Disciple.
  • Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset.
  • Numerous Legendary items have seen tweaks, yielding increased power for players to enjoy.Īlso, here are some details about the changes to Rifts in Adventure Mode:.
  • Several skills have had their overall power buffed, while others have been tweaked for improved playability and performance.
  • We’ve taken a top-down look across all class performance in Greater Rifts, and made several changes to bring as many gameplay styles as close in line to each other as possible, with a focus on the most popular or requested builds.













  • 2.6.1 patch notes diablo 3